![]() ![]() That deflating casualness applies to much of Ni no Kuni 2's 40 hour tale, which was thrown together without Studio Ghibli's input. ![]() ![]() Older brother figure Roland isn't thrilling company, but fear not, you'll soon fall in with louder personalities, including another rowdy Welsh fairy. Any number of questions present themselves - what was I drinking last night, why am I suddenly 30 years younger, oh god, what will the tabloids think - but Roland just shrugs, grabs a sword and starts hacking his way out of the palace, princeling in tow. Specifically, he wakes up in the bedroom of young king Evan Pettiwhisker Tildrum, who is in the middle of being overthrown by his father's vizier. In Ni no Kuni 2, meanwhile, somebody nukes a city and an elderly president, Roland, wakes up seconds later in a world of talking animals. Its first 45 minutes are a masterclass in twinkly suspense and heartbreak, from a night-time escapade through a tragic loss to the arrival of the cantankerous Mr Drippy. As you might expect from a game co-developed with Studio Ghibli, bastion of modern Japanese folklore, the original Ni no Kuni understands all this intimately. ![]()
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